Nature and Demeanor
Architect - You build a better future
Autocrat - You need control
Bon Vivant - Unlife is for pleasure
Bravo - Strength is all that matters
Caregiver - Everyone needs nurturing
Celebrant - You exist for your passion
Child - Won't somebody be there for you?
Competitor - You must be the best.
Conformist - You follow and assist.
Conniver - Others exist for your benefit
Curmudgeon - Nothing is worthwhile
Deviant - You exist for no ones pleasure but your own
Director - You oversee what must be done
Fanatic - The cause is all that matters
Gallant - You're not the showstopper, you're the show!
Judge - The truth is out there
Loner - You make your own way
Martyr - You suffer for the greater good
Masochist - You test your limits every night
Monster - You're Damned, so act like it!
Pedagogue - You save others through knowledge
Penitent - Unlife is a curse to atone for
Perfectionist - Nothing is good enough
Rebel - You follow no one's rules
Rogue - Those who can, win. Those who can't, lose. You can.
Survivor - Nothing can keep you down
Thrill-Seeker - The rush is all that matters
Traditionalist - As it has always been, so it shall be.
Trickster - Laughter dims the pain.
Visionary - There is something beyond all this
Jailbird, mafioso, cat burglar, drug dealer bandit
Artist, writer, intellectual, gambler, student
Hobo, cowboy, prostitute, hermit, pilgrim
Comic, musician, movie star, clown
Detective, cop, government agent, Inquisitor
Child, runaway, nerd, gang member, street urchin
clubgoer, skinhead, punk, barfly, raver, substance abuser
Aborigine, Third World resident
Judge, mayor, senator, public official, governor
Engineer, doctor, mortician, scholar
Club crawler, mosher, skinhead, classic '70s punk
Anchorperson, newspaper, paparazzo, town crier
dilettante, host, playboy, sycophant, prominent spouse
Bodyguard, mercenary, Green Beret, knight
Trucker, farmer, wage slave, servant, serf
Freebies Chart (Allowed 15 starting, up to 7 additional from flaws)
Attributes 5 pts
Abilities 2 pts
Secondary abilities 2 pt
Backgrounds 1 pt
Disciplines 7 pts
Humanity 1 pt
Willpower 1 pt
Virtues 2 pts.
New Ability - 3
New Secondary Ability - 3
New Path (Necromancy or Thaumaturgy) - 7
New Discipline - 10
Attributes - Current x4
Abilities - Current x2
Secondary Ability - Current x1
Clan Discipline - Current x5
Other Discipline - Current x7
Caitiff Disciplines - Current x6
Secondary Paths - Current x4
Rituals - Current x2
Virtues - Current x2
Humanity - Current x2
Willpower - Current rating